A Point for your Journeylands game.
A place of study and training, of tireless devotion to the
asymptotic pursuit of a perfect body and spirit.
The shrine and surrounding temple are themselves atop a
large, sheer outcropping of rock. Climbing is impossible without some kind of
gear, or a suitable plan.
For a stranger to reach the temple is most impressive. If
the monks see potential in a visitor, they will allow them to attempt the
Gauntlet.
The Gauntlet
Like that bit in kung fu panda, or the final challenge in The
Raven (anyone remember that show?). Whether the tone is closer to Ninja Warrior
or Takeshi’s Castle is up to you. Shifting pillars, spiked pits, moving
platforms, swinging axes.
Think up three cool things that test Agility, then
Coordination, then Toughness (eg: leaping between small platforms while they
fall in sequence, then ducking and weaving while lion-monkey carvings in the
walls spit arrows at you, then pushing over a stone obelisk to make a bridge to
the end.) Or steal bits from the tv shows mentioned.
If they fail, no harm no foul, but they cannot attempt it
again without proper training (as in, becoming a monk).
If they succeed, they could be the fabled traveller with a
heart of pure gold… Take this Golden Sun Blade (upgrade your Coordination while
using it, shines in the presence of impurity), and return once your journey is
through if you wish to become the shrine’s new master.
As the master, you will meditate and train the rest of your
days, before peacefully passing into the spirit world at the ripe old age of
108, beneath the twisted boughs of a citrus tree, finally at one with all
things.
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