Wednesday 30 November 2022


 A Mothership hack.



House Rules

-        Replace Combat stat with Social. Roll Strength and Speed for melee and ranged attacks.

-        Roll for Cast and Role instead of Class and Patch/Trinket. No Skills or Saves, 20 HP, 1 Wound.

-        On a failed roll, gain Schlock instead of Stress. All characters share the same Schlock total.

-        Players may roll the Panic die under Schlock for a stroke of luck. +1 Schlock each Panic roll.

-        At 20 Schlock, the adventure becomes unbearable. Game Over!



-        Ascended Stuntperson: +10 Strength. [+] on STR, [-] on Social.

-        Precocious Starlet. +10 Speed. Reroll Panic die once per session.

-        Incongruous Thespian: +10 Intellect. Once per session, reduce Schlock by 1d5.

-        Sex Symbol: +10 Social. +1d5 Schlock at 0AP.

-        Puppet Sidekick: +10 all stats. No Role, +1 Schlock on successful checks.



-        Chosen One: Light Sword (1d10), Impractical Armour (5AP), [+] all checks vs a single enemy

-        Dashing Rogue: Raygun (1d10[+]), Stylish Clothing (1AP), [-] all attacks against you

-        Galactic Royalty: Raygun (1d10[+]), Elaborate Costume (3AP), understand any language

-        Otherworlder: Strange Weapon (2d5), Rubbery Suit (3 AP), return from death once.

-        Star Wizard: Fancy Robes (1AP), 5 SFX budget per session, spend at will, +1 Schlock per use

o   3 SFX: Pyrotechnics, 5d10 area dmg

o   2 SFX: Mind Magic, incapacitate 1 enemy

o   0 SFX: Transmit Thought to any ally


Forbidden Temple of the Moon Lizards

1.     Exterior.

a.     Dense jungle plants surround huge stone door, hallway within.

b.     2 lizard men guards [C:50 (Spear 1d10), I:60]. Pick and eat jungle fruits.

c.      Carvings on wall in strange language lead to side passage and dungeon.

2.     Hallway.

a.     Flaming torches, uniform stone walls. Portrait of lizard queen, oddly human.

b.     Grand doors to the arena. Heavy beam used to barricade them from this side.

c.      Cold, dark steps down to the prison.

3.     Arena.

a.     Circular balcony over huge pit, doors to hallway.

b.     Lizard queen on far side, enthroned. Vain, vindictive and greedy.

c.      Sturdy gates in the pit below connect to the prison and dungeon.

4.     Prison.

a.     Dank, cold stone beneath the planet’s surface. Cells guarded by lizard men.

b.     Stairs up to the warm, well-lit hallway. A passage to the arena pit.

c.      A prisoner spouts exposition before dying dramatically.

5.     Dungeon.

a.     Underground chamber. A monster [C:70 (Claws 2d10), I:50]. Chained, kept hungry. 

b.     Passage to arena pit, secret passage to exterior.

c.      Rack of lizard spears (1d10 dmg), long rope, barrel of sticky tar.

Wednesday 23 November 2022

FULL TILT playtest

Art by Chloe Rouillon


This morning I whipped up a miniatures game, completely untested but I thought I’d pop it on here to get it out of my brain and see if anyone was interested.

Another implementation of the mechanic from Onslaught and JRJ, this time as a spaceship joust!

Playable with any 2 toy spaceships. Give it a go and let me know if this is something you’d like to see more of 👍

Link to word doc is here:!AgChr-AiN8jJkRUP5d_XeYJDpj1J

Sunday 13 November 2022

Hard Times at the Horseshoe


being an Account of the Cruelties of the most Terrible Gaol in Blackside

Get it here.

An optional rule for Unlucky characters in Graverobbers - instead of being immediately retired, get put in prison. Now it’s up to the other characters to break you out! Also includes a lovely recipe for fish sauce.

Last Graverobbers pamphlet adventure for the foreseeable while I get ready for next year’s offerings x