A Point, could go anywhere really. Liven up a long journey.
Rides! Games! Food! A ghost train?! Let the players suggest
additions to what’s going on if you can’t think of anything yourself. The whole
thing is small and a bit run down, but lively enough. If there are other
carnival-goers, they will include friendly NPCs the players have already met in
the local area.
There’s a Test-Your-Strength game: highest Toughness roll of
the day wins, costs 5 coins per try. The prize is the big, cartoon-esque mallet
used for the game, which is surprisingly sturdy and could be used as a real weapon.
A wizened old man runs a target-shooting game from the back
of his vehicle. Costs 5 coins, hit 3 targets to win a prize! Roll Coordination
for each shot of the toy gun – if a player is doing too well, the old man will
wiggle the final target by tugging on a piece of string he’s attached to his
big toe (contested roll vs the geezer’s d6 Agility). The most observant person
watching will notice this, seconds before the final shot is fired. The prize is
a large stuffed toy of a local animal/kaiju.
More Hooks:
1: A young girl has lost her father. He’ll be on the other side of the carnival, looking for her.
2: A cooking contest! Players can enter for 10 coins, and win with high rolls and unique ingredients.
3: The guy running the candyfloss stall wants to leave the carnival and set up shop in a nearby town.
4: Low-level bandits the players met before are skulking around. They propose a truce.
1: A young girl has lost her father. He’ll be on the other side of the carnival, looking for her.
2: A cooking contest! Players can enter for 10 coins, and win with high rolls and unique ingredients.
3: The guy running the candyfloss stall wants to leave the carnival and set up shop in a nearby town.
4: Low-level bandits the players met before are skulking around. They propose a truce.
If the players drive on by or don’t spend any money,
consider having them come across a closed and abandoned carnival next time
they’re passing through.
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