Tuesday, 21 August 2018

Kaiju in Journeylands

~ Every day for the rest of August, I'm posting content for the Journeylands mini-RPG playtest! Find out more and get the rules for free right here. ~

Other people might not be the only dangers out there for your players. Huge creatures known as kaiju roam the land.

To stat a kaiju, treat it as both character and vehicle – 2 dice for each of its three stats. If a Trait or other effect would upgrade a die, upgrade only one.


Sample Kaiju

Demon Toad

Gigantic, horned and tusked, this beast wallows in mud that cakes onto it like rock. Not mobile, but can charge surprisingly fast when defending its home. Easiest to just avoid its Route, if possible.

A2d6, C1d4/1d6, T2d8, Grit 3. While it is caked in mud, upgrade 1d8 to 1d10 in Toughness rolls to resist attacks (the first successful attack or manoeuvre that would remove the mud ends this effect).

The Sentry

An ancient obelisk, its parts rotating as it magically levitates, giant fleshy eyeballs rolling around in stone sockets, scanning for intruders in the territory it was sworn to protect long ago. Run.

A2d8, C2d8, T2d10, Grit 6.

Storney

Enormous flightless birds that can run at high speeds to catch prey. They defend their nests at all costs, but egg-poachers know that they are stupid and easily distracted by live bait.

A2d10, C2d6, T2d8, Grit 3, Trait: Hunter (skills include attacking, finding food, chasing prey).

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