Showing posts with label onslaught. Show all posts
Showing posts with label onslaught. Show all posts

Friday, 24 March 2023

Announcing BRECKHELYGAN

it’s been about a year since the past update on ONSLAUGHT, my solo souls-like game. Since then, WotC has announced a D&D product called Onslaught - tbh I never really liked the name anyway, so maybe i was just looking for an excuse. Anyway

ONSLAUGHT is now

BRECKHELYGAN
A Perilous Quest in a Playable Book

You are a knight in a post-Arthurian wilderness, wandering its ruins and claiming the souls of knights who vainly cling to life in a world that no longer has use for them.

I’ve updated the free playtest prologue, which you can get here. Just some minor tweaks. Currently at work playtesting and balancing Chapter One, which is about twice as long and so needs a bit of attention.

In the meantime, I’ve also been tinkering with a stripped-down version of the system in a different setting, just as something that requires less work that I can play for fun and experiment through, and it’s turned into a fun little minigame of its own. It’s called DEMON WATCH and you’ll be hearing about it here soon. The full BRECKHELYGAN will be a bigger, longer, slower thing, but hopefully I’ll have more on that soon too.

Ok! Back to work on WEAPONS TEST 023. Cheers! x

Friday, 4 March 2022

ONSLAUGHT playtest 0.1

 The playtest for ONSLAUGHT has been updated to version 0.1. Download free here.


Patch Notes:

- changed Caged Fairy’s effect to limit exponential damage increase

- changed Bastard Sword to Great Stone Sword, new effect. Bastard Sword may make an appearance again later on.

- changed Lord of Chains’ Spring action. Now more lethal.

- minor text changes

Sunday, 20 February 2022

ONSLAUGHT

 The deadly “soulsborne” inspired game of duelling sad and ancient knights has a new name:

Welcome to ONSLAUGHT

You can download a playtest document here. It’s free, but if you want to support the project or my work in general, please consider making a donation.

As this is a playtest I will be accepting feedback! You can leave a comment here, or email me (graverobbersguide at gmail dot com), or get at me on twitter.

The kind of feedback I’m not looking for: “I found a typo”, “this is good”, “this is bad”, “i don’t get it”

The kind of feedback I am looking for: “the most interesting thing that happened while playing was…”

For more info on development, check back at posts tagged “The Green Knight”.