Monday, 13 January 2025

King of the Mountain

 an adventure for GoGoGolf!


Mount Teemeeoff is one of the smallest in the Driving Range, covered top to bottom in soft green grass. Recently, a boss monster called Big King Pachinko has moved in to the mountaintop, knocked over the pointy bit, and started causing trouble.

Calling himself king of the mountain, he spends his days hitting enormous wrecking balls with his magic golf club. These fly everywhere, causing rockslides and careening down the slopes of the mountain itself.

The locals have had to hide or flee, and live in fear of the new king. They've sent word for brave heroes willing to climb the mountain and knock him down to size.

- Every time the players move between a location, roll a die. If the number rolled matches that location's number, a small round shadow appears above the players, which slowly gets bigger. If they don't move, they are squished by a person-sized wrecking ball and each take 1 Heart in damage.

1. Fairway Field. Rolling green grass at the base of Mount Teemeeoff. There is a huge rocky cliff ahead that would take days to climb. On either side, two gentle slopes circle up the left and right of the mountain. A couple of Slimes approach anyone who tries to climb either slope, attacking on the orders of Big King Pachinko.

 The slope to the left looks gentle and leads to longer, unkempt grass and a few tall trees (area 2). Sounds of bleating can be heard on the wind from this direction.

The slope to the right is steeper and it is more difficult to see where it leads (area 3). Walking all the way around the base of the mountain to the other side leads to the very bottom of area 4.

There are a few trees here in the field, and one has a large bird's nest at the top. Disturbing the nest wakes a sleeping owl, who is sick of the King making such a racket and will help any way he can. He can carry one person at a time, and cannot fly higher than the bottom of the stairs at the top of area 4. If a wrecking ball comes anywhere near him, he will get scared and fly away.

2. Mountainside Meadow. A sloping stretch of long grass on the mountain's left side. There is a sheep grazing the grass, but it is spooked easily and will run if it notices anyone approach.

Another sheep has found its way to the top of a tall tree, where it sits in a bird's nest, afraid to come down. At the bottom of the tree, a Spike Goose is honking loudly at the sheep, harassing it. The nest belongs to the Spike Goose, and its large egg is in there with the sheep.

Beyond the meadow, the slop continues round to the back of the mountain (area 4).

3. Abandoned Canyon. Up the slope to the right of the mountain, the terrain is steep and quickly gets rocky and difficult. After a while, the path is split by a wide canyon, with only one stone spire standing up in the very centre of it that comes up to the level of the path.

It's too far to jump to the spire, and twice as far to the other side, but someone has left a long plank to use as a bridge. There is a sheep standing in the very centre of the plank atop the spire, unaware of how it got there.

The plank is balanced precariously on the point of the spire, and will unbalance if unequal weight is put on either side. The plank reaches almost the whole way across the gap, but not quite - it's still a short jump to either side from the ends.

On the far side of the gap, the path continues round the back of the mountain to area 4.

4. Stone Stairway. Both paths, 2 and 3, lead round to the back of the mountain, and the base of a stone staircase that leads up to area 6. The King is watching this area, and will send down an extra wrecking ball at anyone who tries to climb the stairs.

Below the stone steps is a sheer drop over perilous, rocky cliffs. At the very bottom of the cliffs, at the mountain's base, is the entrance a small cave (area 5), but it can't be seen from the top except for the faint, multicoloured light it emits.

5. Glittering Caves. Strange colours emit from the mouth of this secret cave, round the back of the mountain's base. Inside, the walls are covered in thousands of softly glowing crystals in all the colours of the rainbow. They are beautiful, but ultimately worthless, made of natural rock candy.

The local people who used to live on this mountain are hiding in here. They offer food and a place to rest, as well as one health potion per player (each restores 2 Hearts). They want the King gone, but are all too scared of the wrecking balls to leave.

One of the locals, a shepherd, asks the players to return his three sheep to him, after they all got lost wandering the mountain. He will reward the players with a magic club from his bag for each sheep returned.

6. Teemeeoff Peak. The pointed summit of the mountain has been levelled off to create a lawn for Big King Pachinko. The boss monster is a huge round ball, nearly as tall as a person, with hands and feet and an enormous moustache. He is able to create wrecking balls to attack with, which he hits with his golf club.

He wears a little gold crown, which he is very vain about and references constantly, believing that its shine makes him the most important person on the mountain.

Big King Pachinko. Level 10, 6 Hearts, 1dmg. Can create wrecking balls which deal 1 Heart damage when sent flying. Wields the Big Big Club, which has the power to hit anything round and send it flying as easily as if it were a little golf ball, up to the size of the person using it.


GoGoGolf! is available in print ($5USD) and pdf ($3USD) from Possible Worlds Games, itch, DriveThruRPG and Indie Press Revolution.

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