(once again!) RETURN OF THE MACK (top of the world!)
Took a break for much of 2024. Creative burnout, but mostly the realities of trying to make this hobby work as a career were proving untenable. I'm not saying it can't be done, I know plenty of folks who make it happen and kick ass, but my approach wasn't working and I needed to rethink and regroup.
So here it is - all major personal projects still on indefinite hold. I can fiddle with stuff in my free time or work for hire, but the middle ground of self publishing just doesn't do it for me. Sales from my personal online store have hit pretty much absolute zero
I'm proud of what I did with GoGoGolf! on my own for instance, but since PWG has taken up publishing that game I've had a much better time of it. I love partnering with folks on stuff, the great reception to the Mothership box last year was further proof that this is the way forwards, even if I only had a small role in that one.
Anyway, time to get back to work.
2025:
- New stuff releasing. Bits I worked on last year, some even longer ago. If you like it when I write weird Mothership adventures you will be well fed.
- New new stuff. As in not RPG, early days on this one but your boy's got big plans, stay tuned
- The blog. Gonna try and get back into the swing of posting notes and other bits, no kind of regular schedule but all the sort of stuff I used to post fairly often. If there's anything specific you want to see on here just ask and I'll probably do it at some point
and a couple of other important bits
1. The big project. I've been calling it Odai 57 (and before that it was Odai 47, idk why I changed it, what do you like better?) But it's at the stage now where giving it a name is going to help, so allow me to announce
SPILT MILK
[and other mysteries]
A hardboiled mystery campaign setting for the Mothership RPG.
This is technically just for me so it doesn't count as self publishing, shut up. But I will be posting it in one form or another eventually. if you haven't seen me talk about it before it's basically:
a) a self-contained MoSh setting presented as the phonebook of a remote space station truck stop and the attached retail park. d100 working phone numbers, each attached to places, people, hundreds of new items and things to spend credits on. A hub world or rest stop for your campaign, or a just big load of scraps for you to scavenge from.
plus
b) a neo-noir mystery campaign taking place entirely within that setting. Players are adjusters, corpo detectives for an agency that insures androids. Say one goes missing, or shows up dead. Is it malfunction, or malfeasance? Get to the bottom of each case so that your company can pay out as little as possible.
That's enough on that for now but I'll be posting more about it as I continue tinkering. Call it the Odaiaries. I want to get this out in one form or another this year
and
2. Work. I fucking love doing this job folks, and I'm good at it. If you want to hire me, now's the time.
I've worked on huge projects with established companies and little zines from first time solo publishers. I write games and adventures, I edit and proofread and everything in between.
Get in touch, graverobbersguide[at]gmail[dot]com
Happy new year x
2 comments:
Hey hey! Happy to see your blog bubbling again. Glad you got the rest you needed!
🙏
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