actual footage of me surfing the Web |
This is one of my favourite things about the scene we still tentatively call the OSR - everyone's just sharing their fun ideas and helping folks out and whatnot. All kinds of people, with all kinds of good stuff!
F'rinstance:
Emmy Allen's game about secret agents doing missions in the faltering reality of a dreamworld, Deep Morphean Transmissions, is OUT! I've been hyped for this for a while - read more about it right here and then buy it. Emmy is just so good at what she does, you'll love this and everything else she makes. (There's a heart rate mechanic, you guys.)
This scene is so great in part because of how freely great designers share their process and talk about how and why they do what they do. When Sean McCoy talks about layout design, you'd better listen - and he does so right here.
Ben L at Mazirian's Garden is doing a series about the whys and wherefores of old-school design - some very thoughtful and well-referenced articles from the umbrella perspective of the differences and similarities in OSR and "storygames". The latest one is here, and worth a read no matter what kind of tabletop RPGs you play.
One of the best things about games with PC classes is when you read about a class option and want to play the game immediately just so you can be one of those guys. Zedeck Siew wrote one such class for Robertson Sondoh Jr's game, Metatoy, and I want to play one!
Joseph Manola's back, baby - and he's diving into Dickens.
Joseph Manola's back, baby - and he's diving into Dickens.
How about some preliminary rules for piloting giant robots in Into the Odd, written by its creator? Here ya go.
I wasn't familiar with the blog before now, but Was It Likely has an idea for a game whose mechanics revolve around items, and it's a game I reckon I'd have a lot of fun playing.
Happy gaming! x