Thursday, 25 June 2026

Gog's Head

 An adventure I wrote is part of the Bree-YARC core rules project currently funding on Kickstarter!


Gog's Head is a layered dungeon crawl focused on exploration and uncovering secrets. Players come across a hobgoblin hideout on a giant stone head in the sea, and may find opportunities to delve deeper beneath... The game comes with five of these adventure sites that all fit the proper classic fantasy investigation/dungeon genre, from five different creators with their own vibes and approaches. (I've actually had the chance to read them all and they're all great!)

And as well as running them as one-shots they're also all situated on a great big hexmap with towns and terrain in a full sandbox campaign. If you like doing old-school exploration-focused games with a robust set of rules and material to run from, head over to support Todd's project and get yourself a copy

Monday, 8 June 2026

Norimaki Tunnel

for Journeylands

art for Journeylands by Jon Bliss
Six whole ticks long and wide enough to fit just about any rig, folks say Norimaki tunnel was once infrastructure for a megacity, a pipe for sewage or oil or something. Nowadays, it's home to all kinds of weirdos, skulking in the shadows. But at the other end is right where you need to be.

Roll a d6 for each tick through the tunnel. If you roll over the current tick, your only Encounter is an eerie yet peaceful drive through the huge, echoing dark. If you roll equal to or under the current tick, consult the table.

1. Tunnelling eels. First time you roll this encounter they're just harmlessly circling overhead. Second time they gather in greater numbers and attack, #eel

2. Biker gangs. Impressed by fast rigs, they will leave you alone if you beat them in a race (Speed check), otherwise will knock you about a bit to keep you off their turf, #hit. If you beat them more than once they won't challenge you on future trips, and offer advice: stay out of any webs at the far end of the tunnel.

3. Retired bikers. Learned how to chill out a bit, now they just ride for fun. Will warn you about the active gangs (and to watch out for circling eels!) and can recharge your rig with their psolar storage battery if if you need it. Will trade fishing equipment that they don't use anymore in exchange for any rig part, working or not.

4. Billy Hoover, Pest Remover. Scoots back and forth on a trundling little three-wheeled rig selling various pest repellents. Each can cancel one Encounter for one somewhat-animal-related haztag, but you have to specify which tag when you buy. The price is a live eel.

5. Father Cobweb, the legendary giant spider. Fail a Speed check to avoid him and your rig's gear is reduced to 0 as you are entangled, #web

6. Abandoned double-barrelled blast processor, a rig part which increases your gear by 2 immediately when used, then takes a full two days to recharge.

Thursday, 4 June 2026

Journeylands once more

 For a while now I haven't had an online store for my self-published games, which means some have become unavailable. Since then I've had a few people ask how to get their hands on certain things, so I thought it was about time to give it a go again.

I've set up a ko-fi shop and I'm starting with one of my favourite projects I've made, Journeylands. I put a lot of juice into this game back in the day, and I'm very proud of it. I hope it's able to find an audience again!


In case you missed it last time, Journeylands is a roadtrip rpg about travelling a psychedelic wasteland. Playing solo or with a GM and group, you go on errands in a vehicle you can build and customise from scrap. The zine contains all the rules and playable bits you need to get started, loads of gorgeous art, and guest contributions from some of my favourite writers. Click the link to get it for yourself.

This is kind of a trial run for ko-fi as a platform for me, so let's see how it goes. If there are any other projects I've put out over the years that you'd like to see on there, just let me know.