Monday, 23 October 2023

The Old Graving Dock


When the House closed down the docks, they scuttled the cargo ship Gilt Fawn and left her here to rot. By day, folk still congregate in search of work, forcefully dispersed by the local House guards. By night, the abandoned shipyard falls silent.

I. DRY DOCK

The ship has settled into the silt, its upper deck six yards up. A hole in the hold is too choked with muck to fit through.

A winch controls the dock’s huge sluice. Roll a die to see how many rats are about. A grate leads to Smocklehythe sewer.

II. UPPER DECK

Six yards above the dry dock dirt. Bare masts, one lifeboat. Doors leading to the captain’s cabin and crew’s quarters.

III. CAPTAIN’S CABIN

Locked. Vial of rum (6d), hand mirror (£1&1d), spyglass (£6).

IV. CREW’S QUARTERS

Cramped. Amongst old rags are six yards rope (1d/yard) and a dagger (£2). Door to upper deck, stairs to lower deck.

IV. LOWER DECK

Long since looted. Stairs to the crew’s quarters and hold.

VI. HOLD

Corpse in fine clothing (£2), a key around its neck and dagger in hand. It is haunted, attacking if any dare take its treasures. A half-filled hole to the dry dock, stairs to the lower deck.




Also:

I hope you’re already listening to Ben L’s excellent ongoing podcast Into the Megadungeon, in which he interviews great writers and GMs about how they do All That. Latest episode with Luke Gearing is here.

One of the original and still one of the best megadungeons, Caverns of Thracia, was of course written by the legendary Jenell Jaquays, who is currently raising funds for medical treatment. Please help if you can.

This Mothership module on Kickstarter has a crack team behind it and less than a week to go. A sci fi adaptation of the Demeter chapter from Dracula, so pretty much the platonic ideal of MoSh.


No comments:

Post a Comment