When the House closed down the docks, they scuttled the cargo ship Gilt Fawn and left her here to rot. By day, folk still congregate in search of work, forcefully dispersed by the local House guards. By night, the abandoned shipyard falls silent.
I. DRY DOCK
The ship has settled into the silt, its upper deck six yards up. A hole in the hold is too choked with muck to fit through.
A winch controls the dock’s huge sluice. Roll a die to see how many rats are about. A grate leads to Smocklehythe sewer.
II. UPPER DECK
Six yards above the dry dock dirt. Bare masts, one lifeboat. Doors leading to the captain’s cabin and crew’s quarters.
III. CAPTAIN’S CABIN
Locked. Vial of rum (6d), hand mirror (£1&1d), spyglass (£6).
IV. CREW’S QUARTERS
Cramped. Amongst old rags are six yards rope (1d/yard) and a dagger (£2). Door to upper deck, stairs to lower deck.
IV. LOWER DECK
Long since looted. Stairs to the crew’s quarters and hold.
VI. HOLD
Corpse in fine clothing (£2), a key around its neck and dagger in hand. It is haunted, attacking if any dare take its treasures. A half-filled hole to the dry dock, stairs to the lower deck.
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