Monday, 7 March 2022

1d6 Magic Ceramics

 Notable finds in an antique pottery shop:

1. Ceramic Armour. Light enough for any class. Good defence against magic, fire and arrows. Meagre against melee attacks. Shatters on a critical.

2. Pot of Hands. Halfling-sized amphora. Upright, items can be put in and taken out as normal. When inverted, the items inside do not fall. What pours out instead is a grasping mass of human hands, emerging to the wrist. The pot uses its fingers to crawl, crab-like, and can be sent grab more items to store within itself. The hands are reasonably dexterous but cannot fight or use bastard magic.

3. Pot Golem. Good for a gardener.

4. Plate of Fond Memories. A meal eaten from this plate will taste exactly like the last meal eaten from this plate should have tasted. (The first thing eaten after buying tastes like stewed prunes.)

5. Fool’s Jar. Bears a gurning, gargoyle-esque face. Stick a hand into its shadowed interior and you’ll find you can reach deeper than the pot looks from the outside. Roll 1d6: On a 6, pull out a mundane item that will serve you well in whatever predicament you find yourself. On a 2-5, find a random mundane item (GMs, consult the best starting equipment tables), and on a 1 find yourself unable to remove your hand until next sunrise. (You could break the pot, but then… no pot.)

6. Model Tower. Actually an accurate 3D map of a nearby dungeon, pawned by an old adventurer. Would serve you well in finding secret doors and planning escapes.

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