tag:blogger.com,1999:blog-1986808191423355021.post484893329746720906..comments2024-03-04T17:54:03.883-08:00Comments on The Graverobber's Guide: DEADLINE rules draft + play reportD. G. Chapmanhttp://www.blogger.com/profile/07223239413672524446noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-1986808191423355021.post-11514522659584174472020-11-25T05:49:15.488-08:002020-11-25T05:49:15.488-08:00I have another plan for Zine Quest if it happens n...I have another plan for Zine Quest if it happens next year! But I will definitely release a “proper” version of this at some pointD. G. Chapmanhttps://www.blogger.com/profile/07223239413672524446noreply@blogger.comtag:blogger.com,1999:blog-1986808191423355021.post-8279492017030288062020-11-09T12:50:47.509-08:002020-11-09T12:50:47.509-08:00This looks great! Are you planning for this to hav...This looks great! Are you planning for this to have a paid release at some point (possibly for next year's Zine Quest)?Archonhttps://www.blogger.com/profile/09833783468261603239noreply@blogger.comtag:blogger.com,1999:blog-1986808191423355021.post-83943261844648365742020-08-14T04:53:17.948-07:002020-08-14T04:53:17.948-07:00I’m leaning away from interfering with the LIFELIN...I’m leaning away from interfering with the LIFELINE, since it’s more of a mechanical concession than anything, but I’m definitely in favour of stuff like the Agent going quiet for a bit while the character is hiding, for instance. Or being unable to speak plainly when they’re around possible enemy agents, having to come up with codes and stuff. I really like the thought of the group working all that out themselves <br /><br />I like it as an option, but I think I’ll let groups come to that idea on their own, like you said it could be a bit much.<br /><br />I haven’t, I’ll look it up!<br /><br />Thanks :)D. G. Chapmanhttps://www.blogger.com/profile/07223239413672524446noreply@blogger.comtag:blogger.com,1999:blog-1986808191423355021.post-49694793917683291072020-08-13T21:06:53.136-07:002020-08-13T21:06:53.136-07:00A few thoughts:
Instead of a "stun" eff...A few thoughts:<br /><br />Instead of a "stun" effect, you could have the reception be blocked for the Lifeline, so the Operator only hears bits and pieces coming through.<br /><br />What if the Agent is a Double Agent?? Can the agent betray the operator??? This really doubles-down a sort of "unreliable narrator" thing. Maybe that would make the game too hard though.<br /><br />Have you heard of The Wizards Grimoire? It's a little like this, with one player who acts as the character and also knows the rules, but they rely on the other player(s) who don't know the rules to create the world.Spwackhttps://www.blogger.com/profile/07247063374457045751noreply@blogger.com