A road passes by on the side of a hill. Below, in a valley,
thick trees form a dense, dark forest.
Wandering Encounters
on the Road
(roll 2d4 if the forest
spirit is at peace, 1d8 if something is amiss)
Roll
|
Encounter
|
Notes
|
1
|
An ogre mage
|
In disguise by day.
|
2
|
1d4 marauding bandits
|
|
3
|
A griffon
|
Passing above by day, resting in a nearby nest at night (with 1d4
eggs in spring).
|
4
|
A friendly traveller
|
|
5
|
Nothing
|
|
6
|
A salesman
|
Greasy old guy. Has rations, camping gear, a few simple tools and one
half-decent magic item.
|
7
|
A lovestruck loon
|
Enchanted by the forest witch, they mean to seek her out but are
scared of the woods.
|
8
|
A monk
|
They venture into the forest regularly to meditate and tend to the
shrine there.
|
Wandering Encounters
in the Forest
Allow careful or observant players the opportunity to notice
tell-tale signs of an encounter before coming across it (e.g. a stagnant pond
of trollspawn, a dusting of pixie moth powder on leaves).
(roll 2d6 if the forest
spirit is at peace, 1d12 if something is amiss)
Roll
|
Encounter
|
Notes
|
1
|
An avatar of the forest spirit, enraged
|
Roll 1d8 thrice (1: antlers; 2: fur; 3: claws; 4: tusks; 5: hooves;
6: scales; 7: mane; 8: feathers).
|
2
|
1d4+1 poachers
|
After deer, or whatever’s in season (see entry 9).
|
3
|
A troll
|
Nearby are 1d4 padtrolls in summer or autumn, or trollspawn in
spring.
|
4
|
Pixie moths
|
Resting by day, active at night. They spread a phosphorescent powder
that causes sleep and hallucinations.
|
5
|
The forest witch
|
Out collecting herbs. She is friendly and invites travellers to her cabin
for tea. She is a jorogumo (stat as
a drider).
|
6
|
Awakened shrub, edible
|
Fruit in spring or summer, roots in autumn or winter.
|
7
|
1d4 deer
|
With young in spring, courtship in autumn.
|
8
|
Birds/bats
|
Birds by day, or bats by night. They harangue intruders if the forest
spirit is angry.
|
9
|
Animals
|
Rabbits or game birds in spring and autumn, boars in summer, wolves
in winter.
|
10
|
Capricious fey
|
Dryads in spring, satyrs in autumn.
|
11
|
Old stone golem
|
Flattens undergrowth as it lumbers around, overgrown with lichen and
bereft of motivation.
|
12
|
Skeleton of a long-dead explorer
|
Their ghost still haunts their bones, visible only at night.
|
As you may have noticed, the Guide now has a new mascot! Say hello to the Graverobber. Many thanks to Nicoletta Migaldi for coming up with the design.