tag:blogger.com,1999:blog-1986808191423355021.post2667529229372752246..comments2024-03-04T17:54:03.883-08:00Comments on The Graverobber's Guide: Away With the Faeries (a racial mechanic)D. G. Chapmanhttp://www.blogger.com/profile/07223239413672524446noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-1986808191423355021.post-90693778049140869642018-10-26T13:39:01.296-07:002018-10-26T13:39:01.296-07:00I will keep you posted!
Also, I forgot to say, bu...I will keep you posted!<br /><br />Also, I forgot to say, but I like the idea that your Attunement determines your starting species.<br /><br />I should probably look at Mouse Guard and Torchbearer to see how they handle "Nature" as an ability.<br /><br />One challenge for my idea for alignment is coming up with separate mechanics/bonuses/motivations for both decreasing and increasing your score.<br /><br />Another challenge is that - while alternating between "lawful" and "chaotic" actions is good in that it encourages you to sort of thread the needle, it also (a) encourages lawful people to do chaotic things, and vise versa, and (b) potentially lets players get bonuses way too often. So yeah, this is still a work in progress.Annehttps://www.blogger.com/profile/15493700749333105771noreply@blogger.comtag:blogger.com,1999:blog-1986808191423355021.post-27328232316028574822018-10-25T03:50:33.079-07:002018-10-25T03:50:33.079-07:00I got stuck on the same thing when drafting this -...I got stuck on the same thing when drafting this - the base idea feels good, but implementing it mechanically is tough. Any time you add a new mechanic wholesale, particularly with a rules-light game, it *really* needs to fit in seamlessly to gameplay to feel worth it.<br /><br />Your alignment concept seems like a great fit, but as you said, the specifics are tricky... I do like the idea of using it to add bonuses to relevant rolls, that's light and useful enough that it's something players will want to remember. A risk/reward element sounds perfect too, but, again, how to implement that...<br /><br />If you figure it out, please do let me know! A system like that might actually get me to start using alignment again :)D. G. Chapmanhttps://www.blogger.com/profile/07223239413672524446noreply@blogger.comtag:blogger.com,1999:blog-1986808191423355021.post-76623740401205021232018-10-24T22:10:28.521-07:002018-10-24T22:10:28.521-07:00This reminds me of the "Nature" stat fro...This reminds me of the "Nature" stat from the various Burning Wheel -esque games, used in a new and creative way.<br /><br />Actually, I'd been thinking about something similar recently, although I wasn't sure what the point of it was going to be. <br /><br />Roll either 1d6 or 1d4+1 for your alignment. 1-2 is lawful, 3-4 is neutral, 5-6 is chaotic. If you fall to 0 or rise to 7, you become an NPC servant of LAW or CHAOS.<br /><br />And then ... I'm not sure. I was thinking that if you can voluntarily subtract from it to gain a benefit in certain situations, and voluntarily add to it to gain a benefit in other situations, and maybe whenever you do, there's a risk that you add/subtract 2 points instead of 1.<br /><br />So you can make yourself more lawful or more chaotic in order to accomplish different goals, but if you do it too much, you risk losing your humanity. (Similar to "nature" and similar to your attunement idea.)Annehttps://www.blogger.com/profile/15493700749333105771noreply@blogger.comtag:blogger.com,1999:blog-1986808191423355021.post-52982770316539153362018-10-24T15:14:53.692-07:002018-10-24T15:14:53.692-07:00I'm going to fold this mechanic into my alignm...I'm going to fold this mechanic into my alignment system. Which has is starting to collect stray mechanics into a giant ball.Gorinichhttps://www.blogger.com/profile/17232977766320497127noreply@blogger.com